AESIR

Social Mission:

Students with learning difficulties / SEN require professional support and training to bring out the best of their potentials. AESIR is dedicated to advance SEN training and support with AR, VR Edu Tech Games with therapists, teachers and parents, aiming to better support SEN students’ learning.

Business Model:

AESIR developed Games on a subscription basis, selling to clinics and family households; we also offer AR VR development service to various commercial parties.

Founding Team:

Ho Sing Ernest CHAN and Yun Wa Zero WONG

Social Impact:

AESIR’s positive impact is measurable under the Social Impact Metrics below, aiming to maximize impact reflected by 2 key factors, Reach and Relevance.

Reach:

  • 10 Serious Motion Sensor Games launched
  • 100 Users engaged
  • 7 NGO Centers
  • 5 Schools / Care institutions

Relevance:

  • 5 Domain Expert endorse/co-design AR/VR Games
  • 1 University research collaborator

Proposed Project with Students:

  • Train the Trainer Program entering special schools co-designed by STEAM Workshops for SEN students
  • Business pitching for establishing a Special Needs Caring and Education center
  • Connecting AESIR.HK to worldwide SEN communities to co-develop AR VR Gaming solutions for SEN training and Rehab